Escape the Process

An escape room where the puzzles are your own onboarding documents.

Available as
In-person · Virtual · Hybrid
Group size
6–40 people
Time needed
45–60 min
Preparation
Plan ahead
Budget
No budget
Energy
High energy

A build-your-own escape room where every answer is a real fact about how the company works: a code found in the expenses policy, a name in the on-call rota, a number in the product documentation. New starters learn the things nobody remembers to tell them, and existing staff discover what the documentation does not say.

What it is good for

What you need

  • Five or six puzzles you write
  • A timer visible to everyone
  • Envelopes, or a locked document per stage

The run sheet

  1. Pick six facts worth knowing (prep)

    Things new people get wrong: who approves what, where the incident channel is, what the support hours are, which document is the current one. Each becomes a puzzle answer.

  2. Write puzzles backwards from the answers (prep)

    Answer first, puzzle second. A four-digit code from the four stages of the approval process. A word spelled from the first letters of the leadership team. Keep each one solvable in five minutes.

  3. Chain them (prep)

    Each answer unlocks the next envelope or document. A chain means teams cannot skip ahead and split up — they have to work the same problem.

  4. Run it in teams of four to six (40 min)

    Mix new starters with people who have been there years. Visible countdown. Hints available, at a cost of two minutes on the clock.

  5. Walk the answers (10 min)

    Go through every puzzle and state the real fact plainly. This is the part that teaches — the game only made them care about the answer.

Facilitator notes

  • Writing it takes two to three hours the first time and twenty minutes to refresh afterwards. It is the highest-prep activity here and the one with the longest shelf life.
  • Every time a puzzle turns out to be unsolvable because the documentation is wrong or missing, you have found a real defect. Keep a list — that list is half the value.
  • Do not use anything confidential as a puzzle answer. Teams photograph these.

Debrief questions

Ask these immediately afterwards, not next week. Fifteen minutes of these is what turns the activity into something the team refers back to — see the debrief guide.

  1. Which answer did nobody on your team know?
  2. Which of these facts should have been obvious from our documentation, and was not?
  3. What would you add as a seventh puzzle?

Variations

Product edition

All answers come from the product itself. Good for a team that has drifted away from using what they build.

Safety edition

Answers come from incident procedure and escalation paths. The only enjoyable way anyone has found to make people read the runbook.

Access and inclusion

Avoid timed physical tasks and small print. Offer the puzzle set in a readable digital format alongside any printed envelopes, and allow teams to self-pace if the countdown is a barrier rather than a thrill.

More on designing this in

Running it remotely

Use a document per stage with the next link password-protected by the answer. Teams work in breakout rooms with a shared screen.

Next

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