Two Truths and a Lie, Done Properly
The icebreaker everyone has done, with the three fixes that make it work.
All activities
Filter by what you actually have: a format, a group size, a slot in the calendar and a budget. Every activity lists its materials, its timings, what the facilitator does, and the debrief questions.
The icebreaker everyone has done, with the three fixes that make it work.
Build the team's expertise map on a wall in forty minutes. It outlives the session.
One person can see the model. One person can touch the bricks. Nobody enjoys the middle.
Everyone presents the job they did not get. Trust goes up, permanently.
Half an hour of someone else's job, taught by the person who does it.
An escape room where the puzzles are your own onboarding documents.
Five minutes, no talking, and a surprisingly good conversation afterwards.
Bring a problem you are stuck on. Leave with someone else's three ideas.
Teams build children's bicycles. At the end, the children come in.
Everyone in the company spends two hours being a customer. Including the people who never do.
Short talks on a subject with no connection to work whatsoever.
Everyone gets a name. Everyone says something specific and true about that person.
Three minutes, one object within arm's reach, no preparation.
Teams invent and pitch a deliberately terrible product. The judging is the fun part.
It is a year from now and the project failed. Write the story of how.
Eight silly events, one scoreboard, ninety minutes, no athletic ability required.
Mystery ingredients, a time limit, and a kitchen or a hotel function room.
A day of your team's actual professional skills, given to organisations that cannot buy them.
Pair up, go outside, come back in forty minutes. The simplest thing on this site.
Teams bid for the things they say they care about, with a budget that does not cover them.
Eight sentence-starters, one team, one story that nobody planned.
A gift exchange where the gift is something you figured out this year.
A quiz where one round is about the company and the rest definitely is not.
Three words, one round, five minutes. The highest-value-per-minute thing on this site.
A list of things to photograph, a time limit, and a city, a building or a house.
Eighteen minutes, twenty sheets of paper, and a lesson about prototyping that lands every time.
Six conversations, four minutes each, with people you would never otherwise meet.
Find the recurring thing that wastes everyone's time, and actually kill it.
The new starter interviews the team, on stage, with questions nobody vetted.
Build a timeline of the year on a wall, then walk it together.
Nothing matches all of those at once. Try removing the group size or time filter — those two rule out the most.