The Map of Who Knows What
Build the team's expertise map on a wall in forty minutes. It outlives the session.
Outcome
Working a shared problem where no one person holds all the information.
16 activities
Build the team's expertise map on a wall in forty minutes. It outlives the session.
One person can see the model. One person can touch the bricks. Nobody enjoys the middle.
Half an hour of someone else's job, taught by the person who does it.
An escape room where the puzzles are your own onboarding documents.
Bring a problem you are stuck on. Leave with someone else's three ideas.
Teams build children's bicycles. At the end, the children come in.
Everyone in the company spends two hours being a customer. Including the people who never do.
Teams invent and pitch a deliberately terrible product. The judging is the fun part.
Eight silly events, one scoreboard, ninety minutes, no athletic ability required.
Mystery ingredients, a time limit, and a kitchen or a hotel function room.
A day of your team's actual professional skills, given to organisations that cannot buy them.
Eight sentence-starters, one team, one story that nobody planned.
A quiz where one round is about the company and the rest definitely is not.
A list of things to photograph, a time limit, and a city, a building or a house.
Eighteen minutes, twenty sheets of paper, and a lesson about prototyping that lands every time.
Find the recurring thing that wastes everyone's time, and actually kill it.