The Map of Who Knows What
Build the team's expertise map on a wall in forty minutes. It outlives the session.
Offsites & retreats
Activities with enough substance to anchor a morning or an afternoon, and debriefs that connect back to the work you came to talk about.
19 activities
Build the team's expertise map on a wall in forty minutes. It outlives the session.
One person can see the model. One person can touch the bricks. Nobody enjoys the middle.
Everyone presents the job they did not get. Trust goes up, permanently.
Half an hour of someone else's job, taught by the person who does it.
Five minutes, no talking, and a surprisingly good conversation afterwards.
Bring a problem you are stuck on. Leave with someone else's three ideas.
Teams build children's bicycles. At the end, the children come in.
Everyone in the company spends two hours being a customer. Including the people who never do.
Teams invent and pitch a deliberately terrible product. The judging is the fun part.
It is a year from now and the project failed. Write the story of how.
Eight silly events, one scoreboard, ninety minutes, no athletic ability required.
Mystery ingredients, a time limit, and a kitchen or a hotel function room.
A day of your team's actual professional skills, given to organisations that cannot buy them.
Pair up, go outside, come back in forty minutes. The simplest thing on this site.
Teams bid for the things they say they care about, with a budget that does not cover them.
A list of things to photograph, a time limit, and a city, a building or a house.
Eighteen minutes, twenty sheets of paper, and a lesson about prototyping that lands every time.
Find the recurring thing that wastes everyone's time, and actually kill it.
Build a timeline of the year on a wall, then walk it together.